# design for disability first
Traditional design practice often designs for the majority of users ("the norm"). Disability is viewed as an edge case or outlier, or a problem to solve after the fact. An example of this having an accessibility button on kiosk touchscreens to move the controls lower on the screen to suit an individual using a wheelchair. The button is an example of Othering the user, instead of respecting the user with initial design intention and planning. While the button addresses the users' need, it is a form of accommodation instead of integration.
When we flip the paradigm and design for the user first, then [[designing for inclusion improves the experience for everyone]].
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