# Random Attribute Generation
>[!overview]
> (description:: The player rolls dice or uses some other random mechanism to produce their Attributes' values (STR, CON, PER, etc). Easily the best known example of this is Original Dungeons & Dragon's use of 3d6 to randomly generate Ability scores in the 3-18 range.)
> [!log] Games in Collection
> ```dataview
> TABLE WITHOUT ID
> link(file.path, title) AS "Title",
> mechanics AS "Mechanics",
> description AS "Description"
> FROM "60 Games/61 Tabletop"
> WHERE contains(type, "Game") AND contains(mechanics, this.file.link)
> SORT title_sort asc
> ```