# Random Attribute Generation >[!overview] > (description:: The player rolls dice or uses some other random mechanism to produce their Attributes' values (STR, CON, PER, etc). Easily the best known example of this is Original Dungeons & Dragon's use of 3d6 to randomly generate Ability scores in the 3-18 range.) > [!log] Games in Collection > ```dataview > TABLE WITHOUT ID > link(file.path, title) AS "Title", > mechanics AS "Mechanics", > description AS "Description" > FROM "60 Games/61 Tabletop" > WHERE contains(type, "Game") AND contains(mechanics, this.file.link) > SORT title_sort asc > ```