# Session S27 ← `=this.prev` | **`=this.campaign`** | `=this.next` → > [!overview] > | **Session** | `=this.session` | > | --- | --- | > | **Session date** | `=this.date-session` | > | **Campaign date** | `=this.campaign-date` | > | **PCs** | `=this.pc` | > | **Active NPCs** | `=this.npc_active` | > | **Discussed NPCs** | `=this.npc_discussed` | > | **Active locations** | `=this.location-active` | > | **Discussed locations** | `=this.location-discussed` | > [!summary]- > To write. > %% > tldr:: To write. > %% %% ### Starting notes: - %% ## Notes - Astrid has Huxley send a message to [[Rysera]] - *"Seven Stars. Astrid and Cole survived assassination attempt in [[Elturel]]. Still there. Capsules compromised. Where are you? New orders? You can reply. It's safe."* - *"[[Waterdeep]]. Currently dealing with problems that are fairly dire on our end. Fighting the [[Knights of the Five-Thorned Rose]].* - [[Knights of the Five-Thorned Rose]] - Astrid knows they are crusaders and warriors of [[60 Games/62 Campaigns/2022-09 Hoard of the Dragon Queen/05 NPCs/Tiamat|Tiamat]], and have been around for 100 years. Known to be dragon killers. Not very overt. - They're basically the opposite of [[Order of the Golden Tail]] - Astrid and Cole talk about the message. - Cole says if she wanted them up there, she would have asked. - [[Langdedrosa Cyanwrath]] offers to be in the room when Kassandra walks with [[Ferias]] tomorrow - Treya says to Astrid, if she wants to look into things, she should look into [[Ferias]]. - It's late afternoon, so the party decides to go shopping. - Shopping List - Cloak of Elvenkind: 300 GP - Gauntlets of Ogre Power: 200 GP » [[Lenore Sigyn]] - Hat of Disguise: 600 GP - Pearl of Power: 100 GP - Potion of Healing X 10: 25GP Each » [[Astrid Dawngaze]] x4 - Rope of Climbing: 100 GP » [[Astrid Dawngaze]] - Sending Stones: 300 GP - Wand of Magic Missiles: 600 GP - Boots of Striding and Springing: 100 GP » [[Gomash]] - Cloak of Protection: 200 GP » [[Faust Huxley]] - Goggles of Night: 600 GP - Potion of Invisibility: 50 GP - Ring of Jumping: 100 GP » [[Gomash]] - Slippers of Spider Climbing: 600 GP - +1 Battleaxe: 100 GP - +1 Greataxe: 300 GP » [[Gomash]] - +1 Heavy Crossbow: 500 GP - +1 Handaxe: 200 GP » [[Lenore Sigyn]] - Aegis of Radiance: 400 GP - Ring of Fiery Strikes: 200 GP - Amulet of Mirage: 13,000 GP - Crescendo Blade: (Rapier) 11,000 GP - Boots of Ethereal Steps: 12,000 GP > [!note]- Descriptions of other items > > Aegis of Radiance: 400 GP > Armor (Shield), uncommon (requires attunement) > > This intricately designed shield is adorned with radiant motifs that seem to glow softly. While attuned to this shield, your radiant damage rolls from spells and abilities are increased by 1. Additionally, once per short rest, you can use a reaction to imbue the shield with radiant energy, granting you resistance to radiant damage until the start of your next turn. > > Ring of Fiery Strikes: 200 GP > Ring, uncommon (requires attunement) > > This enchanted ring glows with a warm, fiery light. While attuned to the ring, your weapon attacks deal an additional 1d4 fire damage. Additionally, once per short rest, you can activate the ring's power as a bonus action, causing your next successful melee weapon attack to deal an extra 2d6 fire damage. > > > Glyphbound Focus: 400 GP > Wondrous Item (Focus), uncommon (requires attunement by a spellcaster) > > This intricately inscribed crystal focus resonates with arcane energy. While attuned to this focus, your spell attacks gain a +1 bonus to attack rolls. Additionally, once per short rest, you can channel the focus's power into a spell attack, allowing you to roll an additional d4 and add the result to your attack roll. > ---------------------------Rare------------------------------------ > Amulet of Mirage: 13,000 GP > Wondrous Item (Amulet), rare (requires attunement) > > This amulet is adorned with a mesmerizing, shifting gemstone that seems to change color and pattern based on the observer's perspective. While attuned to the amulet, you gain the following benefits: > > Mirage Charge: As a reaction when you are targeted by a melee attack, you can expend a charge from the amulet to impose disadvantage on the attack roll. The amulet has 3 charges, and it regains expended charges at dawn. > Illusory Steps: You can use a bonus action to activate the amulet's magic, causing your form to shimmer and blur. Until the end of your turn, you gain advantage on Dexterity (Stealth) checks and creatures have disadvantage on attack rolls against you. Once you use this feature, you can't use it again until you finish a short or long rest. > > Crescendo Blade - Rapier - 11,000 GP > Weapon (Any sword), rare (requires attunement) > > You have a +1 bonus to attack and damage rolls made with this magic weapon. This finely crafted blade hums with a faint musical resonance whenever it's swung through the air. While attuned to this weapon, you gain the following benefits: > > Harmonic Strike: When you hit a creature with this weapon, you can expend a charge to create a resonant shockwave. The target takes an extra 1d6 thunder damage. The blade has 3 charges, and it regains expended charges at dawn. > > Sonic Disruption: As an action, you can slam the blade onto the ground, releasing a wave of sonic energy in a 20-foot cone originating from you. Creatures in the cone must make a DC 15 Constitution saving throw, taking 4d6 thunder damage on a failed save, or half as much on a successful one. Once you use this feature, you can't use it again until you finish a short or long rest. > > Boots of Ethereal Steps 12,000 GP > Wondrous Item (Boots), rare > > These supple leather boots are adorned with shimmering threads that seem to blend seamlessly with the surrounding air. While wearing these boots, you can use a bonus action to teleport up to 30 feet to an unoccupied space you can see. You can use this teleportation ability three times, and the boots regain their expended uses at the start of the next dawn. - The store we're at is owned by a male goblin, [[Gar]] - Kassandra talks with [[Gar]] about the Gauntlets of Ogre Power - Has him customize them into simple silver cuffs - 225 gp » Silver cuffs of ogre power - 50 gp » Chainshirt - 200 gp » +1 Handaxe - Astrid comes to talk with Lenore as they're going to bed - She found something in Berdusk for Kassandra, a proper symbol of Bahamut - Kassandra puts the chair back wedged underneath the door handle - Treya comes to talk with Ryk, seems a little more serious than usual. - They talk for a bit, but basically if Ryk does anything to harm Huxley, Treya will kill Ryk. - They long rest. - The next day, [[Ferias]] comes to [[A Pair of Black Antlers]] to talk with Kassandra and Langdedrosa - His hands are hidden in his cloak, his face is stone-faced - He says they will be having a conversation in a carriage - Carriage is a nobles carriage, more similiar to one in Baldur's Gate. Curtains around the windows. - Apologizes for his behaviour, seaparates - Last saw Vartan 6 years ago - He continued with the Harpers - Talks about the fire ball thing yesterday - Has results but not the culprits - Alchemical reagents is a rare concoction / rare ingredients - Ingredients from the 9 Hells - Wealthy patrons? - Assassins… Yugoloths? (Fiendish assassins) - Tied to Cult of the Dragon? - We may be able to help sneak into places for him - Words, ideas, promises are what's important in the [[Cult of the Dragon]] - Find people trying to promise things - Ferias is spread too thin - Assassins - Disappearances - Talk with the poorer distances - Gives her a sending stone for emergencies (1 per day) - Suggests buying a time keeping piece - Ferias gives her a list of places to check out. - Kassandra asks about the trinket from her dreams - He pulls out a ring (red jewel) - It's a magic ring… he doesn't say much else. - Identify doesn't work on it. - She puts it on. - Langdedrosa and Kassandra have a quiet chat afterwards - Lang feels bad for [[Ferias]] » he only seems to have his work, nothing else - Kass says she hides her face the way Bahamut disguises himself when among mortals - Lang says this is lying too, but finds similiar ways to tolerate it - Kass says if she weren't lying, she wouldn't be here today - Lang says — one time only — he's glad she lied and that she's here today. - Meanwhile at [[A Pair of Black Antlers]], the group get up to have breakfast with Ontharr - People and stuff has gone missing, including full caravans. - Random missing: races, genders, walks of life etc. - Next caravan heading off in about 2 days unless something changes - Has a list of places to check out - Meet back up with Ontharr that evening - Lenore talks about what she learned from Ferias - 9 Hells & assassins - Yugoloths - Astrid is familiar enough to know ugoloths don't have anything to do with Tiamat - Huxley has no idea - Ryk has some passing knowledge. They are fiends. - Never trust fiends. - Demons are pure chaos and evil. - Devils are law… - Yugoloths are the inbetween… mercenaries - They're bad news… Work for money and power. No scrupples. Patience to bide their time. - First place searched: Produce merchant reported missing. - Has the same routine. - Had been drinking out late. People saw him walk into his house, but then never saw him again. - Guards reported a scent of a sweet-smelling perfume. - Dark stains splattered across the floor. - No signs of fighting or a struggle. - Locks are in place, windows and closed and locked from the inside. - Merchant's carriage was found to be missing though. - Huxley takes this one, rolling a 31 medicine check (Kassandra helps, and casts guidance) - The stains aren't right, after testing and looking into them. - The liquid isn't natural… it's a mixure of things - Blood stains with another liquid poured on top. - Turns blood into a perfume-like thing. - Looks like the person had been cut, and only spilled a little bit of blood - Person was injured. Even with a small cut, it was enough to make them be disappeared. - The stains on the floor are magical. - Huxley takes a sample - Gomash helps to search, using his strength. - He finds notes (expense report) - Typically sold food and beverages, or adventuring gear - Started selling jewelry and precious metals a few days prior - Sent his caravan 5 days ago to Baldur's Gate - He also finds a hidden door in the floor - Kassandra casts [[60 Games/61 Tabletop/Dungeons & Dragons 5e/00 To Sort/61.10 Spells/Spells/Light|Light]] on Astrid's sword so she can see, and casts [[Dancing Lights]] - We head down - Empty boxes - There's a symbol left in the corner, a necklace - A circle of chains, surrounding a pair of wings on a sword - Astrid recognizes it as a symbol of a fiend… a devil… [[60 Games/62 Campaigns/2022-09 Hoard of the Dragon Queen/05 NPCs/Zariel]] - She wages wars against demons - Astrid picks up the necklace, and it feels cold to the touch - Astrid pockets the symbol - Ryk thinks they've been manipulated into making a deal with a fiend