# Session S12
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> [!overview]
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> | --- | --- |
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> | **PCs** | `=this.pc` |
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> [!summary]-
> To write.
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> tldr:: To write.
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### Starting notes:
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## Notes
- We level up to Tier 2.
- We rest before going to Gram.
- Squeeee
- Sees a massive entity in the night flying in the sky. It passes quietly in the night.
- Venus
- Uneventful. Sees a mass migration of biolumiscent sky rays.
- Anamika
- Venus' people are called the Dawn Born, and intended to save them. Wants Anamika to look them up when possible.
- Starts seeing psychic images; things I've seen before, and of the future. Jackie throws up at the vision, and incapacitated. This wakes up Saban and Squeeee.
- Saban runs over to help Anamika knowing that danger is coming, but gets hit by the same vision and starts throwing up as well. And then Squeeee starts throwing up too. (This is going well.)
- Saban throws his boot to wake up Venus. Venus is the **only one** who is not impacted by the physical reaction.
- Venus alleviates Anamika's physical reaction. Anamika shoves both Venus and Saban out of the way, and pulls her crossbow out to protect her friends.
- Saban has a cypher (Stone Gut) that is actually helpful in this case.
- Squeeee is incapacitated, but goes into a frenzy to stop the impairment.
- Saban encases it with the Stone Gut
- Saban gets hit with a psychic blast
- Anamika uses her cypher (machine control implant) and disables the physical aspect of creature, but it still has its psychic capabilities
- Squeeee eventually knocks it out.
- We get a cypher each.
- Magnetic Ink
- Level: 1d6
- Usable: Small container of ink
- Effect: When used to tattoo flesh, this ink embeds powerful magnets in the subject’s skin. The magnets are powerful enough to hold up to 5 pounds (2 kg) of metal. The ink can be applied only once, and there’s only enough to make a tattoo about 3 inches (8 cm) across, but once applied, it is permanent.
- And 2 shins each.
- A spirity thing rises up from the thing and then there's a distortion. Saban starts looking blurry.
- Saban Savor