# Session S02
> [!overview]
> [campaign:: [[Daggerheart - Escape from Castle Heterodyne|Escape from Castle Heterodyne]]]
> [session:: S02]
> [prev:: [[2024-04-14_S01]]]
> [session date:: 2024-04-21]
> [campaign date:: ]
> [my pc:: ]
> [dm:: [[Andrew Pontious|apontious]]]
> [player:: [[demonem|Emma]], [[Nicole van der Hoeven|Nicole]], [[zyzyr|Zee]]]
> [pcs:: ]
> [active npc:: ]
> [discussed npc:: ]
> [active locations:: ]
> [discussed locations:: ]
>
> ---
>
> (tldr:: Summary.)
## Notes
- Everyone is wearing unfitted orange prisoner uniforms, except for whatever reason, Imelda has turned hers into a very cute tailored dress
- The way we want to try to escape:
- The Corridor of Smoke
- The Reminder Stairs
- The Torture Room
- Dials, Dials, Dials room
- Gate of Lamps
- The Corridor of Smoke
- About 100 ft long, 20 ft
- Cheerful teal blue coloured walls
- Windows let in light, but aren't a good way out
- The Castle wants the room patched up
- Three piles of things on the right side (GM comes up with)
- Bricks
- Paint
- Eggshell blue » the wall colour
- Red » obvious traps
- Arrows
- Spikes from the floor
- Spikes from the ceiling
- White » the path through the corridor
- Need to follow, otherwise the fog merchants show up and will attack anyone present
- A ladder
- Three piles of things on the left side (we come up with)
- Plastering materials
- A nail gun
- A vacuum cleaner » good at cleaning rugs… but it's also sentient
- Round 1
- Kameka steps off the path to start repairing a part of the wall, but the fog starts rolling in and stays at bay while they work
- Levana sings a working song (feature: a rally, d6 rally die and add the roll to a roll… until the end of a session) and Levana just continues on down the path to the next area… disappears into the fog.
- Shayd just walks on the white line to keep going to reach the bricks, pulling out the damaged bricks to replace with good bricks
- Imelda imagines a hopscotch game on the floor, and skips across while carrying bricks for Shayd
- Round 2… and sorta 3
- Imelda senses the vacuum cleaner, and skips off down the white path in search of a new friend.
- Spent rally die to not die!
- Umbrella could be a shield or a weapon
- Kameka decides to just fly, because he can, to clear the air » meets it, 13 with fear
- The fog gets pushed back from Kameka » [[zyzyr|Zee]] had to go…
- Imelda approaches the vacuum cleaner, and she's so focused on the name tag "Sucky" that she walks off the path
- The fog monsters attack Imelda
- Shayd comes running along the white line with two bricks, but then hits with her blades
- Levana decides to just paint the floor below us to denote that *was* the path, and the fog monsters should leave us alone
- Imelda makes her way over to Sucky
- It's loud and needs to be turned on to talk (so would be bad for sneaking)
- Imelda bonds with it, and decides to take Sucky with them
- Paints over its name tag, and asks what they'd prefer to be called Zephyr, and paints it in eggshell
- Levana takes the nail gun and nine nails
- Shayd grabs the ladder which now counts as a two-handed weapon
- The Reminder Stairs
- Levana uses inspirational words to heal both Shayd and Imelda
- Imelda introduces the others to Zephyr
- Shayd will lay the ladder on the stairs to help drag Zephyr up the stairs
- Shayd attempts to jump from the floor to "turn off all experiments"
- Her feet stick to it and a Castle-y kind of voice is heard… "Avow." (It's a recording, not the Castle itself.)
- Shayd had turned off an experiment, and her feet become unstuck
- Imelda scrambles up the ladder with Zephyr, then jumps onto the "Feed the beasties" and looks up and says "I played with the puppies and fed them food."
- Other task ideas
- Present yourself to the world » Gloat about a triumph
- Kidnap the princess
- Stab someone
- Imelda asks Zephyr if she may call them "Princess Zephyr" » Zephyr turns bright pink, and their nametag changes to "Princess Zephyr"
- Imelda then trips and lands on the "stab someone" step and gets stuck
- Shayd says to Levana and says "You're so short, I could have used you as a step ladder." and gets up to taunt the prisoners
- Levana jumps onto "Appease the Dark One", and then sings to the clown that has been following us
- Andrew uses two fear and the Joker clown catches up to them
- The stairs seems to be debating this, but decides through apathy to just let it work
- Shayd jumps up to "Stab someone" as well
- Imelda pokes Shayd really hard with a ballpoint pen and her feet get unstuck. The stairs seem frustrated with her, like she's just getting away with technicalities
- Shayd calls out and says "I stabbed a fog monster"
- Levana tries to jump up to "Gloat about a triumph" and jumps out of the reach of the clown clank
- Gloats about not having had to do any dirty work
- We make it to the top of the stairs
- The Torture Room
- We wind up in another situation with another chute that we have to jump into…
- The room is as pink as Princess Zephyr
- There is muzak being played
- There's a "Now Serving" sign
- But the paper ticket thing is empty
- The chute we came to is the only entrance or exit to the room
- Imelda uses her pen and clipboard to make three numbered pieces of paper
1. [[Imelda Blackfyre]] » if someone thought she wasn't nice, that would upset her
2. [[Shayd Nihlo]] » the thought of being stuck in here with the music drives her mad
3. [[Levana Leafwing]] » being stuck on her own
- Imelda goes first, and a robot comes out and is crying, saying "Why were you mean to be?"
- Imelda sees the robot crying, and starts to cry herself
- As she gets worked up, crying, and the room starts heating up as she explodes in a fireball, incerating the robot except for the head (1 stress)
- Shayd hears the equivalent of Oasis' Wonderwall as muzak
- She curls up into the corner and just cries (1 stress)
- Levana sees Imelda and Shayd just turn and ignore her
- And then suddenly they're just gone
- And then the music just disappears… and she's by herself
- Imelda and Shayd just see her sitting there blankly
- Eventually the room decides we have had enough
- Imelda takes the head
- Levana goes through a guided meditation (rousing speech) and we reduce one stress
- Dials, Dials, Dials room
- This is a live room, and the Castle says "reset all of the dials"
- The doors slam shut, and spikes appear around the door
- There are 10 significant dials:
- Bomb Countdown Digital Readout
- Clock
- Cute Fuzzy Animal dial
- Double Dial
- Inscrutable Dial
- Letter dial
- No-labels dial
- Number dial
- Progress indicator
- Triple Dial
- Imelda points at the **Bomb Countdown Digital Readout** and says "we don't need to worry about this one, as it will always stop at one" and then skips onto the Cute Fuzzy Animal dial
- Shayd resets the **Progress Indicator**
- Levana resets the **No-Labels dial**
- Imelda goes and winds the **Clock**, and the **Cute Fuzzy Animal dial** starts up again, so she skips over and resets it again
- Shayd shouts at the **Inscrutable dial** after removing the indicator didn't do anything
- She then tinkers with it and disassembles it
- Levana works on the **Letter dial**, and then shoots it with the nail gun
- Nicole rolls a 14 with fear
- The Castle yells "Stop destroying my dials" and there is now a pit that formed in front of the dials
- Imelda skips over to the Double Dial and does a landlord special by painting over the dial with the paints, then hits it with an illusion magic
- The Castle absolutely doesn't buy it, and is unimpressed by Imelda's positivity bullshit
- Shayd works on the **Triple Dial** and just points the dials to the top
- Imelda asks Princess Zephyr if they're any good at dismantling bombs. They aren't. They are a vacuum cleaner.
- Imelda decides to really politely ask the **Bomb Countdown Digital Readout** to stop, and I'm implossibly rolled a critical on disadvantage, and broke the whole puzzle
- This caused the **Double Dial** to stop, but the **Triple Dial** to start again
- Shayd decides to give the **Bomb Countdown Digital Readout** a light tap with a brick. (14 with fear)
- Shayd succeeds in smashing the bomb dial
- The Castle gets frustrated, and the moats get larger
- Shayd goes over and fixes the **Inscrutable Dial** by reassembling it
- Shayd resets the triple dial again
- Imelda goes over and puts her lucky penny under the **Inscrubable Dial** indicator to wedge it into place
- Nothing restarts
- Only the Number Dial remains so Levana goes to reset it
- The Progress Indicator starts up again
- Shayd resets the Progress Indicator
- The clock turns back on…
- We reset basically everything, and then fix the things we broke
- Levana pulls the nail out of the one dial
- Shayd smashes the dial with a brick again to reset it
- The Gate of Lamps
- There's a devil dog patrolling the gate
- Imelda has the head of the clank, and wants to play fetch with the devil dog
- Levana pulls out a red cloth to get the attention of the dog towards Imelda
- Shayd goes to pick the lock of the gate
- It's the runt of the litter that Imelda had played with earlier
- Imelda gets its attention and throws the head for it to play
- Shayd gets the door open in time before the devil dog comes running back
- It's the middle of the night, and we make it outside
- The devil dog drops the ball on the inside of the castle
- The clown wails from inside, at the loss of Levana