# Session S02
> [!overview]
> [campaign:: [[2024-08 Dogs in the Bark - Bark Bark Gang|Bark Bark Gang]]]
> [session:: S02]
> [prev:: ]
> [next:: ]
> [session date:: 2024-10-15]
> [campaign date:: ]
> [my pc:: [[Mr. Goobers]]]
> [dm:: [[Nick Dumas|deezy]]]
> [player:: [[SlRvb]], [[Leah Ferguson|Leah]]]
> [pcs:: [[Rover]], [[Mr. Goobers]]]
> [active npc:: ]
> [discussed npc:: ]
> [active locations:: ]
> [discussed locations:: ]
>
> ---
>
> (tldr:: Summary.)
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### Starting notes:
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## Notes
- XP Upgrades since this is now a mini campaign!
- [x] You addressed a challenge with knowledge or arcane power
- Yes » Ghost cat!
- [x] You expressed your beliefs, drives, breed, or background.
- Yes » Got stuck in a rubbish bin. We're counting it!
- [x] You struggled with issues from your vice or traumas during the session.
- Yes » Consorting with ghost cats!
- Yes » Didn't run away because didn't want to be alone.
- Downtime activities
- Healing
- Training » Insight
- Future ideas: Steal a goat (befriend!)
- New score: Befriend the Sausage Thieves
- Their leader is Garp
- We are relatively neutral with the Sausage Thieves
- Looking to establish an outpost an abandoned building frequented by cultists
- Humans in masks and robes and all that.
- Reward: 2 coins and some positive favour with the Sausage Thieves
- Aka coins = food because dogs
- If we clear out the outpost.
- **Approach**
- [x] Choose one and fill in the missing detail. This can be changed on the fly later.
- [-] Assault: The point of attack.
- [-] Deception: the method of deception.
- [-] Stealth: The point of infiltration.
- [x] Occult: The arcane method » We will observe and then unleash spectors on them maybe?
- [-] Social: The social connection.
- [-] Transport: The route and means.
- [x] **Pre-Engagement Roll:** Bonuses
- [p] Bold plan? Contingent on many factors? +/-1d
- [-] Expose a vulnerability? Target is prepared? +/-1d
- [-] Friends or allies? Rivals or enemies? +/-1d
- [-] Other +/-1d
- [x] **Engagement Roll** » 5 + 1
- Luck (Load): 3
- Rover takes 5 luck
- The Score
- Shuttered windows on a row house, door bangs open and closed
- Smell of tobacco on the wind
- Presently unoccupied
- Unnatural chill in the room, furniture cleared out, with chalk drawings on the floor with 7 candles around the perimeter
- Items float in the air
- Mr. Goobers sense anger, Rover asks him to talk with it
- Mr. Goobers walks up a bit and stares at the ghost, opening itself up to it to ask why it's so angry » risky standard +1 » 5
- The spirit is human, so there is a mind present, but sense it recoils at the psychic reach
- It chucks a plate at Mr. Goobers. Mr. Goobers gets hit.
- Rover takes a candle? Talks to the ghost.
- Gets a sense that this spirit was trapped here, and don't want to be here.
- Ghost throws a candlestick at Rover, but he catches it like a stick.
- Mr. Goobers goes and starts rolling on the chalk lines to erase them, and Rover steals all of the candles. » 3 & 3 » Fail
- Countdown clock 1/4 » Cultists discover us?
- What is the ghost's reaction? Feel like being cheered on… on the right track.
- Mr. Goobers scoots his butt across the chalk and erases particular squiggles of chalk
- Gratitude emotion and the ghost disapears
- A clatter of footsteps from the front hall » Countdown clock 4/4
- Rover tries to knock a human on their ass because they're a big dog… but 1 & 2 » Fail
- The black-robed figure is sturdy on their feet
- Swirling darkness surrounds them and then a flash of silver and stinging pain… they've been shived! I don't like that. Rover doesn't seem to either. But they resist! And are missed entirely.
- PARKOUR! (6) as Mr. Goobers comes bounding out of the room and he parkours off of Rover's butt and clears right over their heads. He stands triumphantly in the doorway. But separation anxiety so he stays and waits for Rover.
- Rover makes a dash, but the one human looks him it the eye and recognizes him now.
- We bolt off into the night and escape.
- 2 coins of payment
- +1 rep with the Sausage Thieves