# Session S10
> [!overview]
> [campaign:: [[2025-02 Blades 68|Blades 68]]]
> [session:: S10]
> [prev:: ]
> [next:: ]
> [session date:: 2025-04-28]
> [campaign date:: ]
> [my pc:: [[Vespbot 'Sage' Rowan-Ellis]]]
> [dm:: varies]
> [player:: [[Nick Dumas|deezy]], [[SlRvb]], [[Leah Ferguson|Leah]]]
> [pcs:: [[Shaw 'Moth' Malvern]], [[Una 'Spectre' Vass]]]
> [active npc:: ]
> [discussed npc:: ]
> [active locations:: ]
> [discussed locations:: ]
>
> ---
>
> (tldr:: Summary.)
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### Starting notes:
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## Notes
- We upgradeded our:
- Vault
- Lounge & Quarter
- **Downtime**
- Vespbot
- Training her [[Attune]]: Vespbot does a reading for a client but taps into the resonance field, and says something that is true… that she'd have no way of knowing about. As the camera pans back from her deck, she has pulled all eight of swords like Vesper.
- Training her [[Hunt]]: Searching for information for [[Lord Scurlock]] about the [[Strelai]] in [[Coalridge]]
- Moth
- Reduce heat by tapping into the radio
- Una
- Training her [[Study]]
- Indulges a [[Vice]]
- Vesper
- A scene in which [[Lord Scurlock]] is questioning [[Vesper "Sage" Rowan-Ellis]], who is hanging from wrist shackles hung on a meathook. The scene ends with her coughing up a lot of water from no where.
- **Next score…**
- The Warehouse in [[The Docks|The Docks]]
- Our own curiosity
- Associated with [[Arnsley Buckingham]]
- A test for [[Shaw 'Moth' Malvern]] by the [[Strelai]] to contain what's within…
- **Recon:**
- [[Shaw 'Moth' Malvern]] » radio equipment
- Has [[Una 'Spectre' Vass]] drive him by to try and tap into the resonance field about this entity
- It's either a Class II or Class III
- [[Vespbot 'Sage' Rowan-Ellis]]
- **Round 1** » Tries to have [[Una 'Spectre' Vass]] get her into wherever [[Section 6]] is holding [[Arnsley Buckingham]]
- Offers to question him on behalf of them
- [[SlRvb]] rolled a 2 for [[Consort]] so this is a no go
- **Round 2** » Tries to connect directly with the entity in the warehouse and say hello.
- She gets back a couple of words: "enter", "enter", "army"
- **Called shot:** Capture a specific resonance entity
- Going in with Paranormal approach
- Load out:
- Moth: Load (6)
- Vespbot: Quiet (3)
- Engagement Roll:
- +1 as default
- +1 for bold/daring
- -1 as it knows we're coming (Vespbot said hello…)
- +1 for contact help
- Ivory hooks us up with an entity containment unit
- End result: a 1 & 2… we beef it
- More security around the warehouse
- Starting the score…
- Moth is trying to tell who the increased presence is… cult? security? dock workers? another faction? ([[Study]] Risky/Standard » 2, 3, 3)
- Vespbot tries to get them in the main door as though she's Moth's supervisor (3 [[60 Games/61 Tabletop/Blades in the Dark/Details/Actions/Sway|Sway]] Risky/Standard)
- Vespbot sweet talks Jerry to get them in through another entrance… ([[60 Games/61 Tabletop/Blades in the Dark/Details/Actions/Sway|Sway]] Desperate/Standard » 4, 4, 5)
- She gives him a Lovers card
- Moth tries to get us through this door » pick lock… ([[Wrench]] Risky/Standard » 4)
- It wasn't that quiet…
- On the other side of the warehouse, men are searching through some of the crates.
- Office at the top, looks spooky with candles etc.
- Vespbot reaches out with her mind ([[Attune]] Desperate/Great » 4, 5, 6)
- Maintain a shaky connection
- "Who"
- Moth searches for a stairwell going down » ([[Study]] Risky/Standard » 6)
- Moth moves stuff out of the way quietly ([[Finesse]] Risky/Standard » 1)
- Resists consequences (6-6 = 0 Stress)
- Vespbot answers "A friend of Buckingham" ([[Attune]] Risky/Standard » 2, 4)
- It responds "friend" through the static