# Session S11 > [!overview] > [campaign:: [[2025-02 Blades 68|Blades 68]]] > [session:: S11] > [prev:: [[2025-04-28_S10]]] > [next:: [[2025-05-12_S12]]] > [session date:: 2025-05-05] > [campaign date:: ] > [my pc:: [[Vespbot 'Sage' Rowan-Ellis]]] > [dm:: varies] > [player:: [[Nick Dumas|deezy]], [[SlRvb]], [[Leah Ferguson|Leah]]] > [pcs:: [[Shaw 'Moth' Malvern]], [[Una 'Spectre' Vass]]] > [active npc:: ] > [discussed npc:: ] > [active locations:: ] > [discussed locations:: ] > > --- > > (tldr:: Summary.) %% ### Starting notes: - %% ## Notes - Moth has an arc light - Moth ([[Study]] Risky/Standard » 1) - Vespbot ([[Attune]] Risky Standard » 2, 3) connection cuts out - It's eerily quiet down here - Moth has a flashback to his college days where luring and capturing entities was his specialty - Watches his senior lure out the entity out of the resonance field - Moth ([[Attune]] Risky/Standard » 1, 3) - Room gets colder, but a little brighter - Vespbot does a reading (below) out loud ([[Attune]] Risky/Standard » 4, 3, 1) - A new line of chalk goes across on the floor, a slit in the chalk - Both Moth and Vespbot can now hear the faint voice - Vespbot kneels down and speaks to it ([[Consort]] Risky/Great » 2) while Moth seals the line and us in with a black salt ([[Attune]] Risky/Standard » 4) - The entity is much clearer now, but it's still unintelligble - Objects begin to shake, including a knife and a couple of weird vials - The knife is just outside the circle - Moth, Devil's Bargain (4+ grab it without issue; 3 or lower and something weird will happen) ([[Finesse]] Desperate/Standard » 3) - As Moth reaches for the blade, the entity screeches and Moth falls out of the circle, and a small barrel of Aluvian drops onto the black salt, trapping him half way (and stuck) - Moth pulls a knife out of his coveralls, and says "Traveller, you have come far, and your hunger is great. This we offer you." and cuts his palm to draw it out ([[Attune]] Desperate/Great » 6, 2) - A vague impression of a hand pokes through. "Thank you. More." - Moth pulls out the grenade and tosses it to Vespbot - Vespbot shoves her hands into the dimension with the grenade ([[Attune]] Desperate/Great » 3, 5, 5, 6) - A loud explosion through it, and a faint form comes out of the slit - Vespbot pulls out the containment device ([[Attune]] Desperate/Great » 2, 4, 4) - Vespbot rolls the barrel off of Moth's arm ([[Finesse]] Desperate/Standard » 4, 5) - Moth's arm is Level 1 Harm: Smooshed - They look around for another way out - Moth ([[60 Games/61 Tabletop/Blades in the Dark/Details/Actions/Survey|Survey]] Desperate/Standard » ***1***, 3) - Vespbot ([[60 Games/61 Tabletop/Blades in the Dark/Details/Actions/Survey|Survey]] Desperate/Standard » ***2***, 5) - Only the stairs, and voices above - Moth ([[Prowl]] Desperate Standard » 1) - Vespbot ([[Prowl]] Desperate Standard » ***2***, 4) - Moth pulls his hand cannon, and takes Vespbot hostage - Moth ([[60 Games/61 Tabletop/Blades in the Dark/Details/Actions/Command|Command]] Desperate/Standard » 3) » resists but deadlocks (Idealistic to Jaded) - Moth shoves Vespbot at them, and runs away - Vespbot ticks her last drain, and goes on a complete murder rampage, killing everyone at the warehouse - She has the entity and is on program to go back to Scurlock ### Aftermath - Techincally a success. - Stacks: 7 - 7 + 1 from Vault to upgrade Crew - Called shot: +1 - Reputation: 3 - Tithe: 2 stacks - Heat: - +3 » Between contained for - +2 » killing involved - -1 » [[Section 6]] connections ([[Una 'Spectre' Vass|Una]] owes a favour) - Harm Complications - Moth had two Level 1s » Moth is shaken (-1d to the next score) - Unwind: - Moth sinks into the couch and semi-watches the plasmavision, staring into the middle distance - Escalations: - Leatherbacks onto Moth? » +1 - Faction shenanigans: Scurlock » +1 - Crew Troubles: - Leatherbacks are asking around Moth » Full clock - Leatherbacks figure out where Moth works, and does a raid » our next score 🃏 Card 1: The Tower (Reversed) Position: The entity’s past Interpretation: This being was once brought low by a cataclysm—possibly bound, imprisoned, or exiled. The reversal suggests not ruin, but containment—a collapse that didn’t destroy, but suspended. It has waited. It remembers its fall not with sorrow, but with hunger. There is a restrained violence in its history, like the stillness before a floodgate breaks. 🃏 Card 2: The Moon Position: The entity’s present Interpretation: Mystery. Illusion. Dreams turning to nightmares. This entity thrives in confusion and liminality—half in this world, half out. You feel its influence seeping into minds, warping perceptions. It's not physically manifest (yet), but it's close. The Moon warns of false paths, glamours, and echoes. Trust nothing in this place—not even your own thoughts. 🃏 Card 3: The Hierophant (Inverted) Position: The entity’s intent Interpretation: The inverted Hierophant rejects structure, order, institutions. This is not a spirit that seeks balance. It wishes to unmake. To corrupt sacred things, unravel codes, dismantle the frameworks mortals cling to. It may once have been part of a doctrine—demonic or divine—but has now become heretic, deviant, rogue.