# 2022-09-24 Obsidian Community One-Shot
date:: 2022-09-24
pc:: [[Florence Lightfoot]]
dm:: [[jethoof]]
player:: [[Cecile]], [[Nick Dumas|deezy]], [[SlRvb]]
## Notes
- jethoof DM
- We are part of the Ratcatchers in Biff
- Cecile plays Sauriv
- Lizardfolk, 6'-2"
- deezy plays Abraxus Cooper
- Tiefling Soulknife, city guard (retired soldier), strong, not friendly-looking, 5'-8"
- SlRvb is Vola
- 6'-2" barbarian (orc?), greyish-green complexion
- A poem
- A Bulwark with two shields,
- A Cleric with seven fingers,
- A captain with a trident,
- And a Scout with no arrows,
- Together, they've fought, laughed and laid here.
- Vial of Acid, 4 (ones each)
- A key with 137 written on it (Cooper takes this)
- The client wants the contents of box 137 (the four crystals)
- 30 minute walk
- Florence disguises herself as a dwarf, with tall bodyguards
- They're going to the dwarven district
- Reqluary surrounded by grasses, tavern right ("Golden Tankard") across the street
- 2 dwarven guards dressed all in black, black shield w/ white hound at Reliquary
- At Golden Tankard
- 4 drunken guards talking
- Secret back entrance/exit
- Same combo as the entrance » lead to the farm, zombies as workers
- Necromancers run the farms, hence zombies
- Grim Harvest
- Florence does an intel run (but doesn't speak dwarven)
- Buys two rounds of ale for the guards, one is drunk.
- Cecile's PC talks to a rat, who investigates an outhouse.
- We have the psychic whispers ability at will for 1 hour
- Communicate telepathically
- We head to the outhouse
- Cooper heads down
- Florence untraps a trap door…
- They go down into a 5-ft tall tunnel
- Wooden door, stone door
- Stone door: "emergency bolt exit" in dwarvish, metal grinding sound at intervals, air is flowing out
- Wooden door: says incineration room in dwarvish
- We go through the wooden door
- Long hallway
- 10x20 room, incineration chamber
- Florence breaks one of the tools in the lock
- Barony of Uzeldurn!
- Lockbox » I find a lock with a chunky lock that rattles
- Small gems » Florence pockets this
- 2 rainbow-esque rocks
- 1 yellow crystal
- 1 deep red stone
- Potion, silvery colour with pink light when shaken » Sauriv pockets it
- Cooper reclaims the 100 gp he gave the Candlekeep to avoid paperwork
- Statues
- Giant dialled vault door with giant hound statue made of metal
- 4 statues
- Bullwark
- Roll to be at the front
- Cleric
- Make sure bullwark stays healthy
- Captain
- Moral support and leadership
- Scout
- The one who scouts ahead
- These are the four pillars of Iron Hounds
- Poem
- A Bulwark with two shields » 1 shield » 1
- A Cleric with seven fingers » 10 fingers » 3
- A captain with a trident » 1 spear » 2
- And a Scout with no arrows » there are 4 arrows
- Vault has a dial with four rings
- 1 to 0
- 11th slot, each of the rings has a symbol » outer ring to inner ring
- 2730
- A click, and then the dials roll towards the wolf at the center and wolf wake up
- Wolf fight initiative
- 19 Wolf
- 14 Florence
- 14 Coop
- 10 Sauriv
- 9 Vola
- We try other things… and finally it was 2710 (which I first said)
- Coop sneaks into the vault while the dwarves call down the stairs
- Knock out the drunken guard
- High tail it out, and long route back
- Coop keeps the signet ring (left hand)
- Potion of invisibility (from woman's box)
- 320 platinum
- 100 to each and 20 to Coop