# 2022-09-24 Obsidian Community One-Shot date:: 2022-09-24 pc:: [[Florence Lightfoot]] dm:: [[jethoof]] player:: [[Cecile]], [[Nick Dumas|deezy]], [[SlRvb]] ## Notes - jethoof DM - We are part of the Ratcatchers in Biff - Cecile plays Sauriv - Lizardfolk, 6'-2" - deezy plays Abraxus Cooper - Tiefling Soulknife, city guard (retired soldier), strong, not friendly-looking, 5'-8" - SlRvb is Vola - 6'-2" barbarian (orc?), greyish-green complexion - A poem - A Bulwark with two shields, - A Cleric with seven fingers, - A captain with a trident, - And a Scout with no arrows, - Together, they've fought, laughed and laid here. - Vial of Acid, 4 (ones each) - A key with 137 written on it (Cooper takes this) - The client wants the contents of box 137 (the four crystals) - 30 minute walk - Florence disguises herself as a dwarf, with tall bodyguards - They're going to the dwarven district - Reqluary surrounded by grasses, tavern right ("Golden Tankard") across the street - 2 dwarven guards dressed all in black, black shield w/ white hound at Reliquary - At Golden Tankard - 4 drunken guards talking - Secret back entrance/exit - Same combo as the entrance » lead to the farm, zombies as workers - Necromancers run the farms, hence zombies - Grim Harvest - Florence does an intel run (but doesn't speak dwarven) - Buys two rounds of ale for the guards, one is drunk. - Cecile's PC talks to a rat, who investigates an outhouse. - We have the psychic whispers ability at will for 1 hour - Communicate telepathically - We head to the outhouse - Cooper heads down - Florence untraps a trap door… - They go down into a 5-ft tall tunnel - Wooden door, stone door - Stone door: "emergency bolt exit" in dwarvish, metal grinding sound at intervals, air is flowing out - Wooden door: says incineration room in dwarvish - We go through the wooden door - Long hallway - 10x20 room, incineration chamber - Florence breaks one of the tools in the lock - Barony of Uzeldurn! - Lockbox » I find a lock with a chunky lock that rattles - Small gems » Florence pockets this - 2 rainbow-esque rocks - 1 yellow crystal - 1 deep red stone - Potion, silvery colour with pink light when shaken » Sauriv pockets it - Cooper reclaims the 100 gp he gave the Candlekeep to avoid paperwork - Statues - Giant dialled vault door with giant hound statue made of metal - 4 statues - Bullwark - Roll to be at the front - Cleric - Make sure bullwark stays healthy - Captain - Moral support and leadership - Scout - The one who scouts ahead - These are the four pillars of Iron Hounds - Poem - A Bulwark with two shields » 1 shield » 1 - A Cleric with seven fingers » 10 fingers » 3 - A captain with a trident » 1 spear » 2 - And a Scout with no arrows » there are 4 arrows - Vault has a dial with four rings - 1 to 0 - 11th slot, each of the rings has a symbol » outer ring to inner ring - 2730 - A click, and then the dials roll towards the wolf at the center and wolf wake up - Wolf fight initiative - 19 Wolf - 14 Florence - 14 Coop - 10 Sauriv - 9 Vola - We try other things… and finally it was 2710 (which I first said) - Coop sneaks into the vault while the dwarves call down the stairs - Knock out the drunken guard - High tail it out, and long route back - Coop keeps the signet ring (left hand) - Potion of invisibility (from woman's box) - 320 platinum - 100 to each and 20 to Coop